C#
時(shí)鐘控件的創(chuàng)建與使用
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簡(jiǎn)介:效果如圖。
本文假定讀者熟悉基本的
C#
編程過(guò)程,但對(duì)建立控件的過(guò)程不太了解,以一個(gè)時(shí)鐘控件為例,詳細(xì)描述了開(kāi)發(fā)過(guò)程,希望對(duì)大家有所幫助。
1、
時(shí)間變換部分
-----
只需要比較簡(jiǎn)單的數(shù)學(xué)知識(shí)
首先取得當(dāng)前時(shí)間
int hour = dateTime.Hour % 12; //
將小時(shí)數(shù)(
24
基)轉(zhuǎn)換成
12
基的
int minute = dateTime.Minute;
int sec = dateTime.Second;
將這些數(shù)據(jù)轉(zhuǎn)換成相應(yīng)的弧度(因?yàn)?
sin
所)
float hourRadian = hour * 360/12 * PI/180;
float minRadian = minute * 360/60 * PI/180;
float secRadian = sec * 360/60 * PI/180;
根據(jù)弧度得出了時(shí)針的端點(diǎn)
float hourEndPointX = lengthofHourHand * System.Math.Sin(hourRadian)
float hourEndPointY = lengthofHourHand * System.Math.Cos(hourRadian)
則時(shí)針畫(huà)法為
Line(centerX, centerY, hourEndPointX, hourEndPointY)
分針、秒針以此類類推。
2、
詳細(xì)步驟
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首先創(chuàng)建一個(gè)工程命名為
AnalogClockControl.
選擇
Windows Control Library
為模板。
從工程中刪除
usercontrol1.cs
文件,并向其中新增加一個(gè)類。
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向你的控件中拖入一個(gè)
timer
控件,將其
Interval
屬性設(shè)為
1000
(每
1000
毫秒發(fā)出一個(gè)
WM_TIMER
消息)。
下面開(kāi)始編程
,
類的架構(gòu):
class AnalogClock : System.Windows.Forms.UserControl
{
const float PI=<chmetcnv unitname="F" sourcevalue="3.141592654" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">3.141592654F</chmetcnv>;
DateTime dateTime;
float fRadius;
float fCenterX;
float fCenterY;
float fCenterCircleRadius;
float fHourLength;
float fMinLength;
float fSecLength;
float fHourThickness;
float fMinThickness;
float fSecThickness;
bool bDraw5MinuteTicks=true;
bool bDraw1MinuteTicks=true;
float fTicksThickness=1;
Color hrColor=Color.DarkMagenta ;
Color minColor=Color.Green ;
Color secColor=Color.Red ;
Color circleColor=Color.Red;
Color ticksColor=Color.Black;
...
...
為了確保控件被初次加載及被改變大小時(shí)都能正常顯示時(shí)間,我們有必要在
Load
與
Resize
事件發(fā)生時(shí)予以響應(yīng)。
程序如下:
private void AnalogClock_Load(object sender, System.EventArgs e)
{
dateTime=DateTime.Now;
this.AnalogClock_Resize(sender,e);
}
private void AnalogClock_Resize(object sender, System.EventArgs e)
{
this.Width = this.Height;
this.fRadius = this.Height/2;
this.fCenterX = this.ClientSize.Width/2;
this.fCenterY = this.ClientSize.Height/2;
this.fHourLength = (float)this.Height/3/<chmetcnv unitname="F" sourcevalue="1.65" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.65F</chmetcnv>;
this.fMinLength = (float)this.Height/3/<chmetcnv unitname="F" sourcevalue="1.2" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.20F</chmetcnv>;
this.fSecLength = (float)this.Height/3/<chmetcnv unitname="F" sourcevalue="1.15" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.15F</chmetcnv>;
this.fHourThickness = (float)this.Height/100;
this.fMinThickness = (float)this.Height/150;
this.fSecThickness = (float)this.Height/200;
this.fCenterCircleRadius = this.Height/50;
this.Refresh();
}
為完成時(shí)鐘效果,程序應(yīng)該每秒鐘刷新一次時(shí)、分、秒針的位置。雙擊
timer
控件,在其響應(yīng)函數(shù)中加入如下代碼:
private void timer1_Tick(object sender, System.EventArgs e)
{
this.dateTime=DateTime.Now;
this.Refresh();
}
下面來(lái)寫(xiě)一下兩個(gè)與圖形有關(guān)的函數(shù),
DrawLine()
與
DrawPolygon(),
它們的作用是在窗體上畫(huà)出秒針與時(shí)分針。
代碼如下:
private void DrawLine(float fThickness, float fLength, Color color,
float fRadians, System.Windows.Forms.PaintEventArgs e)
{
e.Graphics.DrawLine(new Pen( color, fThickness ),
fCenterX - (float)(fLength/9*System.Math.Sin(fRadians)),
fCenterY + (float)(fLength/9*System.Math.Cos(fRadians)),
fCenterX + (float)(fLength*System.Math.Sin(fRadians)),
fCenterY - (float)(fLength*System.Math.Cos(fRadians)));
}
private void DrawPolygon(float fThickness, float fLength, Color color,
float fRadians, System.Windows.Forms.PaintEventArgs e)
{
PointF A=new PointF( (float)(fCenterX+
fThickness*2*System.Math.Sin(fRadians+PI/2)),
(float)(fCenterY -
fThickness*2*System.Math.Cos(fRadians+PI/2)) );
PointF B=new PointF( (float)(fCenterX+
fThickness*2*System.Math.Sin(fRadians-PI/2)),
(float)(fCenterY -
fThickness*2*System.Math.Cos(fRadians-PI/2)) );
PointF C=new PointF( (float)(fCenterX+
fLength*System.Math.Sin(fRadians)),
(float) (fCenterY -
fLength*System.Math.Cos(fRadians)) );
PointF D=new PointF( (float)(fCenterX-
fThickness*4*System.Math.Sin(fRadians)),
(float)(fCenterY +
fThickness*4*System.Math.Cos(fRadians) ));
PointF[] points={A,D,B,C};
e.Graphics.FillPolygon( new SolidBrush(color), points );
}
為了使控件的用戶能夠控制這個(gè)時(shí)鐘控件的啟停,我們?cè)谄渲屑尤肓硗鈨蓚€(gè)函數(shù)。
public void Start()
{
timer1.Enabled=true;
this.Refresh();
}
public void Stop()
{
timer1.Enabled=false;
}
控件對(duì)于
Paint
消息的響應(yīng)函數(shù)是這個(gè)控件中最核心的程序,完成了時(shí)間提取、弧度轉(zhuǎn)換及畫(huà)指針這一系列活動(dòng)。
代碼如下:
private void AnalogClock_Paint(object sender,
System.Windows.Forms.PaintEventArgs e)
{
float fRadHr=(dateTime.Hour%12+dateTime.Minute/<chmetcnv unitname="F" sourcevalue="60" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">60F</chmetcnv>) *30*PI/180;
float fRadMin=(dateTime.Minute)*6*PI/180;
float fRadSec=(dateTime.Second)*6*PI/180;
DrawPolygon(this.fHourThickness,
this.fHourLength, hrColor, fRadHr, e);
DrawPolygon(this.fMinThickness,
this.fMinLength, minColor, fRadMin, e);
DrawLine(this.fSecThickness,
this.fSecLength, secColor, fRadSec, e);
for(int i=0;i<60;i++)
{
if ( this.bDraw5MinuteTicks==true && i%5==0 )
// Draw 5 minute ticks
{
e.Graphics.DrawLine( new Pen( ticksColor, fTicksThickness ),
fCenterX +
(float)( this.fRadius/<chmetcnv unitname="F" sourcevalue="1.5" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.50F</chmetcnv>*System.Math.Sin(i*6*PI/180) ),
fCenterY -
(float)( this.fRadius/<chmetcnv unitname="F" sourcevalue="1.5" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.50F</chmetcnv>*System.Math.Cos(i*6*PI/180) ),
fCenterX +
(float)( this.fRadius/<chmetcnv unitname="F" sourcevalue="1.65" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.65F</chmetcnv>*System.Math.Sin(i*6*PI/180) ),
fCenterY -
(float)( this.fRadius/<chmetcnv unitname="F" sourcevalue="1.65" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.65F</chmetcnv>*System.Math.Cos(i*6*PI/180)) );
}
else if ( this.bDraw1MinuteTicks==true ) // draw 1 minute ticks
{
e.Graphics.DrawLine( new Pen( ticksColor, fTicksThickness ),
fCenterX +
(float) ( this.fRadius/<chmetcnv unitname="F" sourcevalue="1.5" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.50F</chmetcnv>*System.Math.Sin(i*6*PI/180) ),
fCenterY -
(float) ( this.fRadius/<chmetcnv unitname="F" sourcevalue="1.5" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.50F</chmetcnv>*System.Math.Cos(i*6*PI/180) ),
fCenterX +
(float) ( this.fRadius/<chmetcnv unitname="F" sourcevalue="1.55" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.55F</chmetcnv>*System.Math.Sin(i*6*PI/180) ),
fCenterY -
(float) ( this.fRadius/<chmetcnv unitname="F" sourcevalue="1.55" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">1.55F</chmetcnv>*System.Math.Cos(i*6*PI/180) ) );
}
}
//draw circle at center
e.Graphics.FillEllipse( new SolidBrush( circleColor ),
fCenterX-fCenterCircleRadius/2,
fCenterY-fCenterCircleRadius/2,
fCenterCircleRadius, fCenterCircleRadius);
}
最后,還須為此控件設(shè)置個(gè)三個(gè)屬性,使用戶可以更改其顏色。
代碼如下:
public Color HourHandColor
{
get { return this.hrColor; }
set { this.hrColor=value; }
}
public Color MinuteHandColor
{
get { return this.minColor; }
set { this.minColor=value; }
}
public Color SecondHandColor
{
get { return this.secColor; }
set { this.secColor=value;
this.circleColor=value; }
}
3、
在其它工程中應(yīng)用此控件
在對(duì)上述控件工程進(jìn)行正確編譯后,得到一個(gè)
DLL
文件,可以將其拷入其它任意工程文件夾中,右鍵工具欄,選
choose Items…
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在其后出現(xiàn)的對(duì)話框中選
browse
鈕,選擇相應(yīng)的
dll,
相應(yīng)的時(shí)鐘控件即出現(xiàn)在工具欄中,我們可以對(duì)它進(jìn)行任意拖動(dòng)。
Enjoy it !
譯自:
例程下載:
C#時(shí)鐘控件的創(chuàng)建與使用