日韩久久久精品,亚洲精品久久久久久久久久久,亚洲欧美一区二区三区国产精品 ,一区二区福利

Introducing Cocoa Animation

系統(tǒng) 2681 0

Smooth Moves

?

you first ask mover for its animator , and you then send setFrame: to that instead.?

?

    - (void)move {
     if(isRight) {
         [[mover animator] setFrame:leftFramePosition];
      } else {
         [[mover animator] setFrame:rightFramePosition];
      }
     isRight = !isRight;
}
  

?

?

animator:

The image now smoothly animates between its initial state
and the docked state.

?

Animation with no threads and no synchronization!

?

?

?

?

二:Animation and the Animator Proxy

?

Finding Animations

?

寫道
First it calls the animationForKey: method with the key that is being changed (in our example frame would be used). animationForKey:
first looks in the receiver’s animations dictionary, and if an
animation is found, it is returned. (We will eventually be adding custom
animations to this dictionary in Chapter 3, Animation Types, on
page 28.) If not, then the class method defaultAnimationForKey: is called,
and that animation is returned. The proxy then invokes the animation,
which in turn animates the change for the property.
If nil is returned from animationForKey:, then the change in the property
is not animated; instead, the value is simply passed to the underlying
object.

?

Introducing Cocoa Animation

?

The default animation is a CABasicAnimation that does a basic linear
interpolation between the fromValue and the toValue. By default, the
current value of the changing property is used as the from value, and
the new value is used as the toValue for the animation. The animator
then passes responsibility to an instance of CAAnimation for doing the
interpolation between the fromValue and toValue and animating these
changes.

?

?

三:Animation and Interpolation

?

寫道
The default interpolation is a straight line that starts at time zero and fromValue and finishes at the end time and toValue.

? Introducing Cocoa Animation

?

?

Something important to keep in mind here is that Core Animation is time-based, not frame-based.

?

?

Introducing Cocoa Animation


更多文章、技術(shù)交流、商務(wù)合作、聯(lián)系博主

微信掃碼或搜索:z360901061

微信掃一掃加我為好友

QQ號(hào)聯(lián)系: 360901061

您的支持是博主寫作最大的動(dòng)力,如果您喜歡我的文章,感覺我的文章對(duì)您有幫助,請(qǐng)用微信掃描下面二維碼支持博主2元、5元、10元、20元等您想捐的金額吧,狠狠點(diǎn)擊下面給點(diǎn)支持吧,站長(zhǎng)非常感激您!手機(jī)微信長(zhǎng)按不能支付解決辦法:請(qǐng)將微信支付二維碼保存到相冊(cè),切換到微信,然后點(diǎn)擊微信右上角掃一掃功能,選擇支付二維碼完成支付。

【本文對(duì)您有幫助就好】

您的支持是博主寫作最大的動(dòng)力,如果您喜歡我的文章,感覺我的文章對(duì)您有幫助,請(qǐng)用微信掃描上面二維碼支持博主2元、5元、10元、自定義金額等您想捐的金額吧,站長(zhǎng)會(huì)非常 感謝您的哦!!!

發(fā)表我的評(píng)論
最新評(píng)論 總共0條評(píng)論
主站蜘蛛池模板: 新郑市| 玉溪市| 化隆| 宁河县| 郎溪县| 瑞丽市| 伊川县| 白玉县| 平度市| 呼玛县| 六安市| 仙游县| 宁远县| 镇雄县| 娄烦县| 荃湾区| 乐昌市| 濮阳市| 甘孜| 吉木萨尔县| 肥东县| 靖边县| 上蔡县| 凤山市| 焦作市| 资源县| 尉犁县| 长汀县| 名山县| 新昌县| 江陵县| 仙桃市| 荥经县| 茌平县| 贵港市| 海伦市| 灵丘县| 渭源县| 新源县| 房产| 左贡县|